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Being Ghostly.


TWO WORDS: 

GHOST. TOKENS.

Err... Spirit Tokens, if you suppose. So I've recently got in touch with the duel decks Sorin vs. Tibalt that were released sometime in 2013. To refresh your memory, here is the concept art for the duel decks. 


Art by Chase Stone. 

I am completely captivated by the art, by the way. Especially by how Tibalt poses in the light of the flames, and how Sorin basks solemnly in the moonlight. Magic Art is the best art. But anyways.

DECKLIST:

Creatures: (19)

2x Doomed Traveller
2x Banisher Priest
2x Vampire Nighthawk
1x Wall of Omens
1x Twilight Drover
1x Fiend Hunter
1x Voracious Null
1x Gatekeeper of Malakir
1x Athreos, God of Passage
1x Butcher of Malakir
1x Sengir Vampire
1x Cliffside Lookout
1x Mesmeric Fiend
1x Phantom General
1x Mausoleum Guard
1x Teysa, Envoy of Ghosts

Enchantments: (2)

1x Retreat to Hagra
1x Field of Souls

Planeswalkers: (2)

1x Sorin, Lord of Innistrad
1x Elspeth, Sun's Champion

Instants: (6)

1x Sorin's Thirst
1x Mortify
1x Altar's Reap
1x Vampire's Bite
1x Zealous Persecution
1x Unmake

Sorceries: (6)

2x Spectral Procession
1x Lingering Souls
1x Ancient Craving
1x Absorb Vis
1x Death Grasp

Lands:

12x Swamp
9x Plains
2x Evolving Wilds
2x Tainted Field


I edited the deck a bit, to focus more on the support and generation of tokens. Not much was changed, except for the addition of some key players (Teysa, Envoy of Ghosts and Elspeth, Sun's Champion). 

Basically, with all the resources I had, I focused on making the deck do two things. One, generate tokens (Spectral Processions, Lingering Souls, Sorin, Elspeth, Teysa, Mausoleum Guard, Doomed Traveler, Twilight Drover, and Field of Souls) and two, make the other cards either enhance those creatures (Cliffside Lookout, Sorin, Elspeth, Retreat to Hagra, Phantom General, and Zealous Persecution) or benefit from having tokens, i.e. sacrifice effects or dying (Butcher of Malakir, Voracious Null, Altar's Reap). 

The other cards are for early game control and defense (Wall of Omens, Vampire Nighthawk (very efficient in combat), Banisher Priest and Fiend Hunter ( getting rid of the pesky creatures), Mesmeric Fiend ( kind of like the Priest and the Hunter, but takes a more futuristic approach). Athreos is there just in case the token-plan fails and the deck is forced to stick with the rest of the creature base. 

Absorb Vis, Sorin's Thirst, Mortify, Unmake, and Vampire's Bite all help with control and removal. Bit if it comes to it, hopefully during the late game, if you need to deal that last bit of 7 or so damage, there is Death's Grasp. A very good finisher for a very good cost.

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